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Virtual reality shapes power industry training: GlobalData Report

Virtual Reality Device

Virtual reality (VR) employee training is paving the way for enhanced safety and efficiency in the power industry according to report Virtual Reality in Power – Thematic Research by GlobalData.

The report says that VR could provide great value to the power industry as a tool to train engineers in safe, realistic, and immersive environments. VR devices, such as the Oculus Rift and HTC Vive, could simulate potentially dangerous environments that engineers may encounter, such as working from heights or in confined spaces.
The report says: “In the power sector, VR can aid organisations to enhance their efficiency as workforce will be trained in a superior manner and can take charge of an unexpected situation quickly”.

Sneha Susan Elias, Senior Power Analyst at GlobalData, said: “The Electric Power Research Institute is working with major utilities such as Duke Energy, Consolidated Edison, EDF, Korea Electric Power Corporation and others on how VR can fit into the industry’s workforce. Many VR devices manufacturing firms are also making huge investments in VR such as Google, Facebook, Sony, HTC, among others with VR headsets, and other devices being largely developed and experimented for numerous applications.”

The report notes that “VR is enabling organisations to cut down on their education and training costs” and that the VR industry itself is on the rise. Worth nearly $7bn in 2018, the global VR market is forecasted to reach $28bn in 2030.”
The report also analyses the trajection of VR equipment, detailing how it has evolved significantly over the past five years and how it is now entering into a second generation. Issues presently remain with VR such as latency, nausea, high prices, and underdeveloped ecosystems.

It adds: “In all likelihood, VR will remain a niche technology,” and that its uses will be limited to employee training in the power industry.

[“source=technology”]

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